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S.NO | Important Questions Of Try to Solve These Questions |
1 | (a) Differentiate between Drawing and Painting applications. Give an example of each. (b) Explain Sutherland-Hodgman polygon clipping algorithm with an example. |
2 | (c) Compare Raster Scan and Random Scan display devices. (d) What is Bresenham line generation algorithm ? Compare it with DDA line generation algorithm. |
3 | (e) What is scan line polygon fill algorithm ? Distinguish it with flood fill algorithm. (f) Briefly discuss TIFF and JPEG fill formats. |
4 | (g) Which type of clipping windows cannot be handled by Cyrus Beck line clipping algorithm ? How can such cases be handled ? (h) Briefly discuss Geometric continuity in Bezier curves with a suitable diagram. |
5 | (a) Determine the transformation matrix when a square ABCD with coordinates A(0, 0), B(5, 0), C(5, 5), D(0, 5) is translocated by 2 units in X-direction and 3 units in Y-direction. (b) Find the final coordinates of a triangle ABCwith coordinates A(0, 0), B(1, 1) and C(5, 2),subjected to anticlockwise rotation of 45 about the origin. |
6 | (c) Differentiate between parallel and perspective projection, with a suitable diagram. (d) Give the transformation matrix for translation, rotation, reflection, scaling and shearing in 3D-Homogeneous coordinate system. |
7 | (a) Formulate the mathematical function, to regulate the frame spacing, for simulating : (i) Zero acceleration motion (ii) Positive acceleration motion |
8 | (a) Differentiate between the following : (i) Hypertext and Hypermedia (ii) Bitmap graphics and Vector graphics (b) What is Phong Shading ? Give the merits and demerits of Phong Shading. |
9 | (a) What is a computer animation ? How is it different from computer graphics ? (b) How many key frames does a one-minute animation film sequence with no duplications require ? |
10 | (a) Write rotational transformation matrix for 3D rotation, in homogeneous coordinate system with respect to Y and Z axes respectively. |
S.NO | Important Questions Of Try to Solve These Questions |
11 | (a) Differentiate between scan line polygon fill algorithm and flood fill algorithm. (b) Write Z-Buffer algorithm for hidden surface defection. Explain, how this algorithm is applied to determine the hidden surfaces. |
12 | (a) Explain Cyrus-Beck line clipping algorithm. Briefly discuss the advantage of Cyrus-Beck line clipping algorithm over Cohen-Sutherland line clipping algorithm. (b) Write Bresenham line generation algorithm and apply it to generate a line segment from (20, 10) to (25, 14). (c) Explain the term Anti-Aliasing with suitable example. |
13 | (a) Write DDA line generation algorithm. What are the limitations of DDA linegeneration algorithm ? Use DDA line generation algorithm to produce a line segment from (2, 3) to (9, 8). |
14 | (a) What is a frame buffer ? Discuss the role offrame buffer in the operation of RasterScan display device. (b) What are the limitations of Cohen-Sutherland line clipping algorithm ?How did Cyrus-Beck line clipping algorithm overtake the limitations of Cohen-Sutherland algorithm ? |
15 | (a) Differentiate between Raster scan display device and Calligraphic display device. (b) What is Staircase Effect ? How the problems of DDA algorithm is resolved by Bresenham’s line generation algorithm ? |
16 | (c) Compare Cyrus Beck line clipping algorithm with Cohen-Sutherland line clipping algorithm. (d) What is the advantage of homogeneous coordinate system, over the Euclidean system of co-ordinates ? Explain with suitable example. |
17 | (e) Differentiate Orthographic and Oblique Projections. Give classification for both projections. (f) What are sweep representations ? Discuss the advantages of sweep representation, with suitable example. |
18 | a) Explain the term parametric continuity. How does parametric continuity differ from the geometric continuity ? Discuss the types of parametric and geometric continuities. (Use suitable expression and diagrams in your discu |
S.NO | Short Questions |
1 | (a) Ray Casting (b) Z-Buffer Algorithm (c) Windowing Transformation |
2 | (a) Authoring tools and its types (b) Multimedia tools and its types (c) Video file formats |
3 | (a) Specular reflection (b) Authoring tools |
4 | (a) Morphing (b) Panning (c) Cel Animation |
5 | (a) Z Buffer algorithm (b) Sutherland-Hodgman algorithm (c) Authoring tools |
6 | (a) Oblique Projection (b) Authoring Tools |
7 | (a) Stochastic animation (b) Oblique projection |
8 | (a) Video File Formats (b) Specular Reflection |
9 | (a) Morphing (b) Windowing transformktions (c) Video Compression |
10 | (a) Video File Formats (b) Specular Reflection |
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